Main / Feats Index
Feat Categories
This is a list of all the feats available for player characters in Obormot's Reign of Winter. Most of these are drawn from the Pathfinder Core Rulebook or Advanced Player's Guide without modification. A few are drawn from other sources. Some are custom feats, which have been modified or created for the Worlds of Adventure campaign. (See the Feats page on the Worlds of Adventure site for descriptions of modified, rewritten, or custom feats.)
[P] This general (non-psionic) feat is found in the psionics books from Dreamscarred Press.
[*] This Pathfinder feat has been modified from its published version.
[†] This is a custom feat, or a feat drawn from another source and rewritten for the Worlds of Adventure campaign.
Combat Feats
- Agile Maneuvers
- Under and Over
- Arcane Strike *
- Armor Proficiency, Light
- Armor Proficiency, Medium
- Armor Proficiency, Heavy
- Armor Proficiency, Medium
- Blind-Fight
- Bloody Assault *
- Channel Smite
- Cleave *
- Combat Expertise
- Gang Up
- Improved Dirty Trick
- Greater Dirty Trick
- Improved Disarm *
- Disarming Strike
- Greater Disarm *
- Improved Feint
- Greater Feint
- Improved Trip *
- Tactical Reposition
- Tripping Strike
- Greater Trip *
- Ki Throw *
- Combat Reflexes *
- Deadly Aim
- Disruptive
- Dodge *
- Mobility
- Combat Patrol
- Spring Attack *
- Sidestep
- Sidestep Charge P
- Wind Stance
- Mobility
- Eldritch Claws
- Elven Accuracy
- Exotic Weapon Proficiency
- Improved Initiative
- Improved Unarmed Strike
- Deflect Arrows *
- Snatch Arrows
- Improved Grapple *
- Scorpion Style
- Gorgon's Fist
- Stunning Fist
- Deflect Arrows *
- Improvised Weapon Mastery
- In Harm's Way
- Lunge
- Martial Weapon Proficiency
- Mounted Combat
- Mounted Archery
- Mounted Shield
- Ride-By Attack
- Spirited Charge
- Trample
- Trick Riding
- Point-Blank Shot
- Disrupting Shot
- Far Shot
- Precise Shot
- Shot on the Run
- Parting Shot
- Rapid Shot
- Manyshot
- Stabbing Shot
- Point-Blank Master *
- Power Attack *
- Improved Bull Rush
- Bull Rush Strike
- Greater Bull Rush
- Improved Overrun
- Charge Through
- Greater Overrun
- Improved Sunder
- Greater Sunder
- Pushing Assault
- Improved Bull Rush
- Quick Draw
- Shield Proficiency
- Improved Shield Bash *
- Shield Slam
- Shield Focus *
- Covering Defense
- Greater Shield Focus *
- Missile Shield
- Ray Shield
- Shield Specialization *
- Tower Shield Proficiency
- Improved Shield Bash *
- Rapid Reload
- Crossbow Mastery
- Simple Weapon Proficiency
- Smash
- Step Up
- Following Step
- Step Up and Strike
- Following Step
- Throw Anything
- Two-Weapon Fighting
- Double Slice
- Improved Two-Weapon Fighting *
- Two-Weapon Defense
- Vital Strike *
- Weapon Finesse
- Weapon Focus *
General Feats
- Ability Focus
- Academic Aptitude †
- Arcane Armor Training *
- Arcane Blast *
- Arcane Shield *
- Arcane Talent
- Aspect of the Beast
- Augment Summoning *
- Bonded Companion †
- Combat Acrobat †
- Combat Casting
- Command Animals †
- Command Elementals †
- Command Plants †
- Command Undead *
- Deep Drinker
- Deepsight
- Diviner's Delving
- Domain Spell Access †
- Elemental Focus *
- Endurance
- Diehard
- Fast Healer
- Diehard
- Eschew Materials
- Expanded Arcana
- Extra Channel
- Fast Drinker
- Favored Defense
- Fleet
- Gain Skill Trick †
- Great Fortitude *
- Improved Channel
- Improved Counterspell
- Improved Familiar *
- Iron Will *
- Lightning Reflexes *
- Lingering Performance
- Master Alchemist *
- Master Staff †
- Master Wand †
- Mind Over Body P
- Minor Spell Expertise
- Major Spell Expertise
- Open Minded P
- Preferred Spell
- Rapid Metabolism P
- Run
- Selective Channeling
- Spell Focus
- Greater Spell Focus
- Spell Mastery
- Spell Penetration
- Greater Spell Penetration
- Spider Step
- Spontaneous Metamagic †
- Spontaneous Nature Summons †
- Spontaneous Planar Summons †
- Swift Urban Tracker †
- Swift Wilderness Tracker †
- Tenacious Transmutation
- Toughness
- Turn Outsider †
- Turn Undead
- Vermin Heart
Metamagic Feats
- Bouncing Spell
- Disguise Spell †
- Disruptive Spell
- Ectoplasmic Spell
- Enlarge Spell
- Extend Spell
- Focused Spell
- Lingering Spell
- Merciful Spell
- Natural Spell *
- Reach Spell
- Sickening Spell
- Silent Spell
- Still Spell
- Thundering Spell
Teamwork Feats
- Allied Spellcaster
- Coordinated Defense
- Coordinated Maneuvers
- Duck and Cover
- Lookout
- Outflank
- Paired Opportunists
- Shield Wall
- Shielded Caster
- Swap Places