Frequently Asked Questions
What is Obormot's Reign of Winter?
Obormot's Reign of Winter is an episodic Dungeons & Dragons game, played online (via IRC).
What is Reign of Winter?
Reign of Winter is an "Adventure Path" from Paizo Publishing. An Adventure Path is a series of adventures which, together, form a continuous plot for an RPG campaign.
What are any of the words you just said, in the previous answer?
Google them.
Who or what is Obormot?
I'm Obormot.
And who are you?
I am the DM ("Dungeon Master" a.k.a. "game master") for Obormot's Reign of Winter.
What's the difference between Obormot's Reign of Winter and regular Reign of Winter?
The Reign of Winter Adventure Path is written for the Pathfinder Roleplaying Game from Paizo Publishing.
Obormot's Reign of Winter uses a custom rule set. The rules used in this campaign are a variant of the Worlds of Adventure rule set (also designed by me), which in turn are derived from the Pathfinder rules. If you've ever played the 3rd edition of Dungeons & Dragons (3.0 or 3.5), or Pathfinder, you'll find the rules for Obormot's Reign of Winter very easy to pick up. Even if you've played other roleplaying games, it won't be too hard. (The Rules page has a lot more information.)
There are some other differences between Reign of Winter as published, and Obormot's Reign of Winter — the origins of the player characters, certain mythical elements, names of things, and many others, major and minor. Most of these are things that, as a player in the campaign, you won't even realize are changed (unless you read the original Adventure Path — which I don't recommend you do, on account of spoilers).
You said Obormot's Reign of Winter is an "episodic" campaign. What does that mean?
"Episodic" here is used like in "episodic television show". It means that players, and characters, can join and leave as they like. The plot, and the cohesiveness of the campaign, are resilient to changes in party make-up, in other words. (This doesn't mean there's no campaign plot — oh boy, is there ever!)
Of course, the more game sessions you're present for, the more you'll get out of the campaign (in terms of participation in the plot, participation in the party's decison-making, character development, and so on); someone who shows up most of the time will probably have a more satisfying roleplaying experience than a "guest player". But in general, unlike many RPG campaigns, it's not required that all players (or all characters) show up for every game. You can even abandon a character entirely and create a new one (if you discover that you really don't like the class you chose, for example, or if your character's personality isn't working out for you or for your fellow party members).
This sounds exciting. How do I join the campaign?
If you're reading this because you know me (Obormot) personally, then you know how to contact me.
If you're reading this for some other reason, then I guess you're on your own. Good luck!